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San Andreas Impound | Forge Studios | FiveM Map | Tebex
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info Product Details
Category
MLO / Maps
Frameworks
Release Date
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Feb 24, 2026
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Description
Welcome to San Andreas Impound, the place where bad parking decisions go to think about their life choices. Located in Mission Row, this facility is all business on the surface and pure roleplay potential underneath. Roll in seized vehicles through the gates and park them in the large open impound yard, neatly split into two secured areas so order is maintained, at least on paper.
Step inside the office and you will find the human side of bureaucracy. A waiting area for frustrated owners, an information desk for paperwork and arguments, and an employee room where staff can escape the chaos for a moment. Whether you are enforcing the rules, recovering vehicles, or planning something that bends them, this impound brings structure, tension, and humor to everyday law and crime roleplay.
๐ฅ Alternative Heist Variant:
This release includes an optional alternative map variant as an loadable IPL where parts of the impound walls are broken open as if after an explosion. This version is perfect for heists, jailbreak-style vehicle recoveries, or scripted events that require visible damage and a more chaotic setup. Switch variants easily to match your storyline or event.
๐ Characteristics:
๐ Large Impound Yard - Open outdoor space designed to store multiple seized or impounded vehicles.
๐ง Dual Secured Areas - Yard is split into two sections separated by gates for controlled access.
๐ข Impound Office - Central building handling all administrative tasks and interactions.
๐ช Waiting Area - Space for vehicle owners to wait, complain, or negotiate their fines.
๐๏ธ Information Desk - Front desk for processing releases, fees, and official paperwork.
โ Employee Room - Private area for staff breaks, planning, or internal discussions.
๐ฃ Heist-Ready Map Variant - Optional damaged-wall version for explosive scenarios and scripted events.
๐ ๏ธTechnical:
Total File Size: 15mb
Modified game ymaps: lr_sc1_00c_strm_0.ymap, lr_sc1_rd.ymap, lr_sc1_rd_long_0.ymap, lr_sc1_rd_strm_4.ymap, lr_sc1_rd_strm_5.ymap, vw_distlodlights_medium019.ymap, vw_lodlights_medium019.ymap
Modified game ydrs: sc1_00c_build01.ydr, sc1_00c_det_03.ydr, sc1_00c_land02.ydr, sc1_rd_r2_01.ydr
Modified game ybns: hi@sc1_00c_0.ybn, lr_sc1_rd_16.ybn, sc1_00c_0.ybn
Step inside the office and you will find the human side of bureaucracy. A waiting area for frustrated owners, an information desk for paperwork and arguments, and an employee room where staff can escape the chaos for a moment. Whether you are enforcing the rules, recovering vehicles, or planning something that bends them, this impound brings structure, tension, and humor to everyday law and crime roleplay.
๐ฅ Alternative Heist Variant:
This release includes an optional alternative map variant as an loadable IPL where parts of the impound walls are broken open as if after an explosion. This version is perfect for heists, jailbreak-style vehicle recoveries, or scripted events that require visible damage and a more chaotic setup. Switch variants easily to match your storyline or event.
๐ Characteristics:
๐ Large Impound Yard - Open outdoor space designed to store multiple seized or impounded vehicles.
๐ง Dual Secured Areas - Yard is split into two sections separated by gates for controlled access.
๐ข Impound Office - Central building handling all administrative tasks and interactions.
๐ช Waiting Area - Space for vehicle owners to wait, complain, or negotiate their fines.
๐๏ธ Information Desk - Front desk for processing releases, fees, and official paperwork.
โ Employee Room - Private area for staff breaks, planning, or internal discussions.
๐ฃ Heist-Ready Map Variant - Optional damaged-wall version for explosive scenarios and scripted events.
๐ ๏ธTechnical:
Total File Size: 15mb
Modified game ymaps: lr_sc1_00c_strm_0.ymap, lr_sc1_rd.ymap, lr_sc1_rd_long_0.ymap, lr_sc1_rd_strm_4.ymap, lr_sc1_rd_strm_5.ymap, vw_distlodlights_medium019.ymap, vw_lodlights_medium019.ymap
Modified game ydrs: sc1_00c_build01.ydr, sc1_00c_det_03.ydr, sc1_00c_land02.ydr, sc1_rd_r2_01.ydr
Modified game ybns: hi@sc1_00c_0.ybn, lr_sc1_rd_16.ybn, sc1_00c_0.ybn